Shinmera - Yukari Hafner

Artwork

Programming

Games

Biography

Contact

Artwork

Art is one of my primary hobbies, and I've been pursuing it for over a decade now. Almost everything I draw I also publish online for free.

In 2018 I started to publish yearly desktop calendars, which can be bought on Gumroad. I hope to continue making these calendars for a couple of years more.

I have also done some commissioned design work for logos.

Programming

I am primarily a programmer by trade, and have been working on code projects for as long as I can remember. These days I'm the lead programmer and director for Kandria and work on Open Source projects on the side.

I have years of experience with C, C++, C#, Java, JavaScript, Python, Elixir, GLSL, and Common Lisp, and have briefly dabbled in many other languages.

Aside from purely personal efforts, I am also the lead developer of the Shirakumo collective, a small group of developers for Open Source software.

If you would like to support my ongoing open source work, consider backing me on Patreon.

Games

Games were my introduction to programming back when I was a young child. Ever since then I've had an avid interest in making my own games, and have not given up on that since.

In January of 2023 I released Kandria, an open world action RPG on Steam, which received very positive reviews.

In April of 2021 I released Eternia: Pet Whisperer, a very short visual novel on Steam.

I have made a bunch of games for game jams as well.

Biography

I was born in Zürich, Switzerland, in 1993. In 2012 I graduated high school and received the Matura diploma. Then, in early 2019 I received my Bachelor's degree for Computer Science. I am currently self-employed and lead the Shirakumo Collective.

Over my time as a student I have made a couple of publications for conferences. I also occasionally write technical articles or short story pieces on my blog.

You can find a full list of relevant events in my life here.

For a more detailed view of all of the software projects I have started and completed, see here.

Contact

I'm always happy to talk to new people and am reachable over a variety of channels. For a quick overview of most of my contact profiles, please see my everything page.